Capstone proposal : is it feasible to create an adaptive gaming program on a college campus?
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The Adaptive Gaming Program (AGP) at the University of Missouri helps students with disabilities identify and overcome barriers to a highly-valued leisure occupation: video gaming. By integrating adaptive devices at the Assistive Technology Adaptation and Training Lab, the AGP enhances gaming experiences and promotes inclusivity. Through targeted recruitment, students receive hands-on support to set up personalized gaming solutions. The program’s effectiveness is assessed using QUEST 2.0 (Quebec User Evaluation of Satisfaction with Assistive Technology) and PIADS (Psychosocial Impact of Assistive Devices) surveys guided by a licensed occupational therapist. This initiative not only improves gaming accessibility but also sets a model for similar programs nationwide, fostering greater independence and social connectedness for students with disabilities.
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