Adaptive gaming : capstone experience
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Currently, playing video games or "gaming” is a widely popular activity across many populations and especially in youth and young adult populations (Howarth, 2022). Many play simply recreationally, however, studies have found that gaming also serves to benefit psychosocial aspects of one’s life. Studies have revealed that many use gaming to stay socially connected or as a tool to cope with stress (Emerson et al., 2021; Iancovides & Merkler, 2019). However, those with physical and/or cognitive disabilities often experience barriers to participating in gaming due to difficulty with operating a standard gaming controllers or difficulty in utilizing accessibility settings (Scope, 2021). This Doctoral Capstone Experience aids in further developing the current adaptive gaming program at the University of Missouri-Columbia (Mizzou), to promote the well-being and inclusivity of those facing barriers through the creation of an accessible webpage and video series dedicated to adaptive gaming equipment training and education.
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