Revisiting the orphan girl narrative in Rule of Rose
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As a cultural product deeply influenced by Western children’s literature, Punchline’s 2006 survival-horror video game Rule of Rose engages with the conventions of the orphan-girl narrative to re-examine the role of affective discipline in relation to the orphan girls who use it. Concerned with the failings of affective discipline, Rule of Rose tackles both sides of it: Jennifer, the orphan girl whose affective discipline proves to be shockingly ineffective in alleviating her miserable situation, and Wendy, the orphan girl who uses affective discipline to disastrously cruel results. Rule of Rose ultimately discards affective discipline as a tool, instead positing memory and remembrance as a possible site of power for the orphan girl.
This is an Accepted Manuscript provided by author, for a book chapter published in Pagnoni Berns, F. G., Bhattacharjee, S., & Saha, A. (Eds), Japanese horror : critical essays on film, literature, anime, video games. Lexington Books, an imprint of The Rowman & Littlefield Publishing Group, Inc.
This is an Accepted Manuscript provided by author, for a book chapter published in Pagnoni Berns, F. G., Bhattacharjee, S., & Saha, A. (Eds), Japanese horror : critical essays on film, literature, anime, video games. Lexington Books, an imprint of The Rowman & Littlefield Publishing Group, Inc.
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License.
