======================================================================= Data Description of Paper Validation of Kinect V2 in a Full-body Virtual Reality Rehabilitation Game Mengxuan Ma1 , Rachel Proffitt2 , Marjorie Skubic1 1Department of Electrical Engineering and Computer Science, 2Department of Occupational Therapy University of Missouri Columbia, MO, USA mmrnc@mail.missouri.edu, proffittrm@health.missouri.edu, skubicm@missouri.edu ======================================================================== - Data This folder contains the joint data and event log from Mystic Isle game and joint data from Vicon system for each subject. - Folder Structure KinectGameData MysticIsle-Kinect-GameEventFile Subject#_GameType.evn MysticIsle-Kinect-GameJointData Subject#_GameType.xlsx ViconGameData Subject#-V-GameType.csv - Subject information There are totally 30 subjects. 35 subjects participated to the validation study. However, some marker on subject 1,3,20 and 27 didn't captured by the Vicon system. Subject 21 was too tall for playing Mystic Isle game. Thus, data from these five subjects were not used for validating the Mystic Isle game. -Game Types Each subject were asked to play six games which are 1. sitting close 2. sitting far 3. standing close 4. standing far 5. standing step 6. sorting game(or named as game)