• Database Concepts 

    Haithcoat, Tim (Missouri Spatial Data Information Service, 1999)
    Very early attempts to build GIS began from scratch, using limited tools like operating systems & compiler. More recently, GIS have been built around existing database management systems (DBMS). Purchase or lease of the ...
  • Database Design 

    Haithcoat, Tim (Missouri Spatial Data Information Service, 1999)
    Database design is a scheme in which database goals are defined and database alternatives are laid out, analyzed, and an alternative is selected or recommended. It implies that goals are identified and set, and a structured ...
  • GIS Planning and Management 

    Haithcoat, Tim (Missouri Spatial Data Information Service, 1999)
    This presentation offers tips on planning and management of a GIS. To be functional, a project database should contain coverages that have the following characteristics: 1)Each coverage contains clean topology, 2) The ...
  • GIS Tools 

    Haithcoat, Tim (Missouri Spatial Data Information Service, 1999)
    This presentation offers a rundown of tools for use in GIS. GIS application software components include graphics processing, database management, basic cartographic functions, special applications, and application development ...
  • The Raster GIS 

    Haithcoat, Tim (Missouri Spatial Data Information Service, 1999)
    Current GISs differ according to the way they organize reality through the data model. Each model tends to fit certain types of data and applications better than others. The data model chosen for a particular project or ...
  • Spatial Databases as Models of Reality 

    Haithcoat, Tim (Missouri Spatial Data Information Service, 1999)
    The real world is too complex for our immediate and direct understanding. We create “models” of reality that are intended to have some similarity with selected aspects of the real world. Databases are created from these ...
  • Vector GIS 

    (Missouri Spatial Data Information Service, 1999)
    The Vector GIS model is based on vectors (as opposed to spaceoccupancy raster structures). Its fundamental primitive is a point. Objects are created by connecting points with straight lines. Some systems allow points to ...