Browsing by Title "The effects of gamification on self-efficacy and persistence in virtual world familiarization"
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The effects of gamification on self-efficacy and persistence in virtual world familiarization
(University of Missouri--Columbia, 2016)Students who are inexperienced with multi-user virtual environments (MUVEs) such as Second Life can experience significant difficulties when first entering the virtual classroom. The unfamiliar paradigm of moving an avatar ...