Now showing items 1-3 of 3
Tools of a trade: guilt as a rhetorical device in conduct literature
(University of Missouri--Columbia, 2008)
Guilt as a rhetorical device is an aspect of the study of rhetoric that is largely ignored by the academic community. It has been used effectively, as in the case of conduct literature, for a number of years and continues ...
Digital literacies and WAC/WID
(University of Missouri--Columbia, 2007)
This thesis defines digital literacies for an audience of educators who want to integrate digital literacies into their existing curriculum. In this discussion, I examine how discipline-based faculty encourage and support ...
Players in control: narrative, new media, and Dungeons & dragons
(University of Missouri--Columbia, 2010)
Scholars who study learning in video games draw direct parallels to tabletop role-playing games (RPGs) like Dungeons & Dragons in terms of the underlying principles that enhance learning. In fact, tabletop RPGs have formed ...