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Now showing items 1-17 of 17
Using impact asthma echo to influence physician self-efficacy and guideline adherence
(University of Missouri--Columbia, 2018)
Asthma ECHO influence primary care provider self-efficacy? How does engagement in the learning activities of Impact Asthma ECHO promote clinical guideline adherence? Participants included 19 Primary Care providers participating in Impact Asthma ECHO via...
Understanding the effect of computer-supported, case-based instruction on third-year medical students' ethical reasoning
(University of Missouri--Columbia, 2007)
issues in daily clinical practice was also examined. Finally, another aim of this study was to understand how medical students interacted with their peers during online asynchronous ethical case discussions. ANOVA results did not show any significant...
Simulation, reflection, and feedback in medical education
(University of Missouri--Columbia, 2010)
The purpose of this study was to examine differences between residents' perceptions of their learning after participation in a simulation, and residents' perceptions of their learning after participation in a simulation ...
The effects of computer-supported inquiry-based learning methods and peer interaction on learning stellar parallax
(University of Missouri--Columbia, 2011)
The presented study examined the effects of computer-supported inquiry-based learning and peer interaction methods on effectiveness of learning the stellar parallax concept and was conducted among 199 non-science major students enrolled...
Reporting serendipity in biomedical research literature : a mixed-methods analysis
(University of Missouri--Columbia, 2018)
As serendipity is an unexpected, anomalous, or inconsistent observation that culminates in a valuable, positive outcome (McCay-Peet & Toms, 2018, pp. 4–6), it can be inferred that effectively supporting serendipity will ...
The development of online self-regulated learning model and initial validation of human interaction component of online self-regulated learning
(University of Missouri--Columbia, 2008)
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT REQUEST OF AUTHOR.] The purposes of the study were to develop a theoretical framework of self-regulated learning in online learning environments and to the test validity ...
The formation of a community of practice in preservice teacher education : the interaction of the classroom environment and new communication technologies
(University of Missouri--Columbia, 2004)
The goal of this study was to examine the development of a group of preservice teachers over three semesters during the second phase of their coursework and fieldwork in the teacher development program at a major Midwestern ...
The effectiveness of the practice of correction and republication of the biomedical literature : a bibliometric analysis
(University of Missouri--Columbia, 2006)
This research is a bibliometric study that measures incidence of citation of the flawed and corrected versions of scholarly articles. If the practice of correction and republication is effective, then the incidence of ...
Technology use, cooperation, and organizational learning in patient safety reporting
(University of Missouri--Columbia, 2008)
Technology use, cooperation, and organizational learning are complex constructs that were often oversimplified and resulted in inconsistent findings in past studies. This study employed an innovative approach to building ...
Using cognitive work analysis to design a continuous quality improvement monitoring system for medical school accreditation
(University of Missouri--Columbia, 2018)
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] The purpose of this study is to apply phases of Cognitive Work Analysis (CWA) to identify human and information constraints in how a medical school ...
Effects of self-explanation as causal mechanism elicitation methodology on causal reasoning task performance
(University of Missouri--Columbia, 2010)
People have always tried to find explanations for how and why things happen to and around them. While understanding causality is fundamental for both science and everyday life, researchers found that people have a multitude ...
Learning styles and online participation of practicing teachers in an online support group : a mixed method study of the influence of learning styles on online participation, conceptual change, and perceptions of problem solving and support
(University of Missouri--Columbia, 2008)
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT REQUEST OF AUTHOR.] The purpose of this study is to investigate the relationship between learning styles, as measured by Kolb's Learning Style Inventory (LSI) and online ...
Capturing and assessing conceptual change in problem solving
(University of Missouri--Columbia, 2006)
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT REQUEST OF AUTHOR.] Many studies have shown that using cognitive conflict strategy, which is a common approach to foster conceptual change, is insufficient to induce ...
A comparison of embedded links and question links in cognitive flexibility hypertext (CFH) learning environments for problem solving in engineering ethics
(University of Missouri--Columbia, 2008)
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT REQUEST OF AUTHOR.] In the present study, two CFH were designed in combination with ethical problem-solving guidelines. Two types of links, embedded links and question ...
Incidental exposure to online news in everyday life information seeking context : mixed method study
(University of Missouri--Columbia, 2010)
The Internet and new technologies are changing the information behavior of news readers. News readership is shifting to the Internet because of accessibility, inexpensive technology, and free content. The prevalence of ...
An analysis of undergraduate heavy-video-gaming students : developing technology-enhanced learning-support areas based on gaming and study practices
(University of Missouri--Columbia, 2021)
Video-gaming has become a popular extracurricular option for students in higher education. More than 70 percent of undergraduate students reported they played video-games at some level, with heavy-video-gaming students ...
Social influence in a 3D virtual learning environment for individuals with autism spectrum disorders
(University of Missouri--Columbia, 2010)
This study examined the impact of avatar representation and social presence on social influence in a three-dimensional virtual learning environment for individuals with autism spectrum disorders. Four male participants ...