Now showing items 1-5 of 5
A comparative study of the effects of instructional design-based scaffolding and management-based scaffolding on learning in online collaborative groups
(University of Missouri--Columbia, 2010)
The purpose of this study was to examine the effect of scaffolding conditions in fully online collaborative groups on a performance outcome, social experiences, and interaction processes. To achieve this, a performance ...
Impact of desktop virtual reality on system usability : a case study of online consumer survey using a VR integrated decision support system
(University of Missouri--Columbia, 2004)
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] Previous research has established that virtual reality (VR) technology provides users a unique user-system interaction. However, little research has been conducted to understand...
Understanding students' technology appropriation and learning perceptions in online learning environments
(University of Missouri--Columbia, 2005)
university to learn knowledge and skills by doing. Instructional materials and supports were delivered through a network-based learning system as well as other communication tools. Data collection included self-report questionnaires and computer...
The social nature of an online community of practice for learning to teach
(University of Missouri--Columbia, 2008)
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] Taking advantage of Internet technology, an online community of practice, NETwork, was established to support a group of elementary science pre-service and in-service teachers...
Knowledge construction, social identity and social network structure in completely online groups
(University of Missouri--Columbia, 2009)
. This mixed methods study examines the development of eight completely online groups in a CSCL course held at the University of Missouri during the summer of 2008. The principal contribution of this work is a new and deeper understanding of completely online...