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Reporting serendipity in biomedical research literature : a mixed-methods analysis
(University of Missouri--Columbia, 2018)
As serendipity is an unexpected, anomalous, or inconsistent observation that culminates in a valuable, positive outcome (McCay-Peet & Toms, 2018, pp. 4–6), it can be inferred that effectively supporting serendipity will ...
Using impact asthma echo to influence physician self-efficacy and guideline adherence
(University of Missouri--Columbia, 2018)
The purpose of this study was to examine the influence on provider self-efficacy and guideline adherence as a result of participation in Impact Asthma ECHO. The researcher addressed the following research questions: How ...
A comparative study of the effects of instructional design-based scaffolding and management-based scaffolding on learning in online collaborative groups
(University of Missouri--Columbia, 2010)
The purpose of this study was to examine the effect of scaffolding conditions in fully online collaborative groups on a performance outcome, social experiences, and interaction processes. To achieve this, a performance ...
Effects of self-explanation as causal mechanism elicitation methodology on causal reasoning task performance
(University of Missouri--Columbia, 2010)
People have always tried to find explanations for how and why things happen to and around them. While understanding causality is fundamental for both science and everyday life, researchers found that people have a multitude ...
The effects of visual programming on elementary school students' computational thinking
(University of Missouri--Columbia, 2018)
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] Computational thinking (CT) has been identified as a key skill that people need in the rapidly developing information age. The research community proposed that exposing CT...
Social influence in a 3D virtual learning environment for individuals with autism spectrum disorders
(University of Missouri--Columbia, 2010)
This study examined the impact of avatar representation and social presence on social influence in a three-dimensional virtual learning environment for individuals with autism spectrum disorders. Four male participants ...