Bounded rationality in games of strategy
Abstract
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] Traditional game theory predicts behavior contrary to how real people actually behave. And what traditional game theory prescribes as the rational thing to do is normally unattainable in real-‐life. The problem is that
game theorists have traditionally assumed that
agents have no cognitive limitations and know
all logical and mathematical truths. Hence, traditional game theory does not account for
people's cognitive limitations—their bounded
rationality. I remove the strong assumptions
about rational agents and adjust the principles
of rationality for real people. I focus on the
Centipede Game, a sequential game, with multiple
stages, where ideal agents predict moves at the
last stage, and then use these predictions to
predict moves at preceding stages, settling on
a strategy for moves throughout the interaction —a procedure called backward induction. Applying
backward induction makes heavy demands on agents' cognitive capacities and is unrealistic
reasoning for them. Thus, I develop an account
of bounded rationality that applies a simpler procedure for agents to begin their interaction,
by exploring and testing others' behavior until
they reach a moment in the sequential game when
they are able to apply limited backward induction. This analysis of behavior better
predicts how real people actually behave, and
prescribes a course of action attainable in real-‐life.
Degree
Ph. D.
Thesis Department
Rights
Access is limited to the campuses of the University of Missouri.