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dc.contributor.authorCox, Katelynneeng
dc.date.issued2014eng
dc.description.abstractWhen one considers the increasing prevalence of video games in modern culture, one cannot help but notice the advent and progressively increasing fiscal success of violent video games. These violent, driven titles consistently post sales numbers with every installment of the ever-growing franchises rivaled only by the highest echelon of sports titles. While all video games share many of the same fundamental functions, there are marked differences that help define the violent genre and insure its continually expanding prevalence in modern society.eng
dc.identifier.citationArtifacts ; issue 09 (2014)eng
dc.identifier.urihttp://hdl.handle.net/10355/41461eng
dc.languageEnglisheng
dc.publisherUniversity of Missouri--Columbia, Rhetoric and Composition Programeng
dc.relation.ispartofseriesArtifacts ; issue 09 (2014)eng
dc.rightsOpenAccess.eng
dc.rights.licenseThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License.
dc.subjectviolence-driven content, detrimental effects, lucrative market, gaming environment, "sandbox", addictive quality, no consequences, actively rewarded immorality, dehumanizing influenceeng
dc.titleVideo game effects on childreneng
dc.typeArticleeng


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