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    • Emerging Technologies in Libraries (MU SISLT course)
    • Emerging Technologies in Libraries, 2015 Fall semester (MU)
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    •   MOspace Home
    • University of Missouri-Columbia
    • College of Education (MU)
    • School of Information Science and Learning Technologies (MU)
    • Emerging Technologies in Libraries (MU SISLT course)
    • Emerging Technologies in Libraries, 2015 Fall semester (MU)
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    Gaming in the library

    Apple, Elizabeth
    Archer, Dustan
    Arnold, Heather
    Lee, Jacob
    Mass, Dustin
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    [PDF] GamingintheLibrary2015.pdf (661.0Kb)
    Date
    2015
    Format
    Paper
    Metadata
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    Abstract
    Libraries are vital public spaces which benefit from a variety of collections. While video games may be a relative newcomer, board games have had a place in libraries since at least 1933 (“Broadening our definition,” 2008, p. 7) and promote “collaboration, inquiry, and critical thinking” (Crews, 2011, p. 10). For a new generation intent on having fun while learning, games can be a vital resource to improve social skills, problem solving, and leadership development (“Broadening the audience,” 2008, p. 28). Here are ten online resources to help librarians build a game collection, collaborate with other librarians, start a game night, or just learn more about how games can contribute to the mission of the library.
    URI
    https://hdl.handle.net/10355/47486
    Rights
    OpenAccess.
    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License.
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    • Emerging Technologies in Libraries, 2015 Fall semester (MU)

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