Gaming in the library
Abstract
Libraries are vital public spaces which benefit from a variety of collections. While video games may be a relative newcomer, board games have had a place in libraries since at least 1933 (“Broadening our definition,” 2008, p. 7) and promote “collaboration, inquiry, and critical thinking” (Crews, 2011, p. 10). For a new generation intent on having fun while learning, games can be a vital resource to improve social skills, problem solving, and leadership development (“Broadening the audience,” 2008, p. 28). Here are ten online resources to help librarians build a game collection, collaborate with other librarians, start a game night, or just learn more about how games can contribute to the mission of the library.
Rights
OpenAccess.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License.