School of Information Science and Learning Technologies (MU)
The goal of the School of Information Science and Learning Technologies is to prepare future professionals how to truly make a difference through academic programming, research and discovery, and service to the broader community.
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Journey to the virtual realm : transforming student online orientations with 3D desktop virtual reality
(University of Missouri--Columbia, 2023)[EMBARGOED UNTIL 8/1/2024] In the era of online education, student orientations hold a pivotal role in guiding students through the virtual learning landscape. However, traditional approaches often fall short in delivering ... -
Non-STEM-trained employees' creativity in using STEM knowledge or skills
(University of Missouri--Columbia, 2023)[EMBARGOED UNTIL 8/1/2024] While there are many studies on STEM-trained people's creativity with STEM/non-STEM knowledge and skills in the workplace, few have focused on non-STEM people's creativity using STEM knowledge ... -
Entangled collaborations : a study of cross-disciplinary research collaboration in the field of user experience and data-intensive technologies in campus cyberinfrastructure
(University of Missouri--Columbia, 2023)[EMBARGOED UNTIL 5/1/2024] Known as a collaborative virtual organization, cyberinfrastructure is a large-scale sociotechnical assembly of people, organizations, and scientific computational infrastructures. It requires and ... -
The Faculty Support Ecosystem : the rose of institutions in technology adoption amongst higher education faculty
(University of Missouri--Columbia, 2023)Social distancing measures due to COVID-19 forced higher education faculty to adopt technology at a rapid pace. Institutions fought to keep up with the demand and assist faculty as much as possible. However, the rapid ... -
Learning analytics and psychophysiology : understanding the learning process in a STEM game
(University of Missouri--Columbia, 2023)This study focuses on the exploration of player experience in educational games and its potential impact on predicting learning outcomes. Specifically, the research aims to investigate the connection psychophysiology data, ... -
The effects of question prompt-based scaffolding and social presence enhancement on students' argumentation and ill-structured problem solving
(University of Missouri--Columbia, 2023)Asynchronous online discussions have the potential to facilitate meaningful learning activities, such as ill-structured problem-solving, due to their asynchronicity and connectivity. However, the literature identifies two ... -
An exploration of online information spaces that support instructional design and teacher professional development
(University of Missouri--Columbia, 2023)Members in online communities of practice (CoPs) take advantage of information and communication technologies (ICTs) to exchange practical or work-related knowledge in asynchronous online environments. Practical knowledge ... -
Exploring the quality of multimodal student dialogue using social virtual reality technology in an online course
(University of Missouri--Columbia, 2023)Online courses include the design for student interaction to support effective learning. Studies have shown that online discussion boards are a useful option to engage students. However, with new emerging digital technologies ... -
An analysis of journals used in research in geomorphology
(University of Missouri--Columbia, 1974) -
Understanding fiction readers : online survey instrument
(2023)This research and survey questionnaire are designed by the research team of University of Missouri and University of Washington. The purpose of this study is to understand how important moods (for example, "sad," "suspenseful," ... -
Public libraries and COVID : perceptions and politics in the United States
(2023)Public librarians across the U.S. found themselves in different political environments that challenged their ability to serve their communities, to provide the information that was needed, and to fight disinformation ... -
Sustaining Open Educational Resources (OER) initiatives in higher education: practices, successes, and challenges
(University of Missouri--Columbia, 2022)INTRODUCTION: For the past decade, many educational institutions have launched initiatives to provide services and funding for professors to adopt, adapt, and create OER for enhancing student success. The initiatives could ... -
Tracing paradigm shifts in information literacy: a progressive knowledge domain visualization approach
(University of Missouri--Columbia, 2022)An information literate population is a fundamental component of modern society, but the definition of what it means to be information literate has changed over time, resulting in debates within the information literacy ... -
Digital wonders: examining awe-inspiring virtual reality as a tool to promote curiosity and exploration
(University of Missouri--Columbia, 2022)Awe is a sense of enormity that alludes comprehension. Because of awe's properties as a knowledge emotion, awe elicitors can increase awareness of knowledge gaps, boost scientific interest, and promote inquiry. However, ... -
The effects of VR game-based learning on students' computer programming self-efficacy engagement, and the development of computational thinking
(University of Missouri--Columbia, 2022)[EMBARGOED UNTIL 8/1/2023; Embargo extended 1 year to 8/1/2024] Computational thinking helps students solve problems by applying concepts drawn from computer science. One of the most popular strategies to develop computational ... -
Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews
(2022)Video games reflect the current culture and society. Games stand as points of transmission that reflect cultural trends and social norms, although not comprehensively. While it seems that more games have tried to be inclusive ... -
A study of learner experience design and learning efficacy of mobile microlearning in journalism education
(University of Missouri--Columbia, 2021)With the increasing number of mobile technologies, people rely on smartphones to connect with the world and obtain news and information. The emergent use of mobile technologies changes the way journalists produce and ... -
An analysis of undergraduate heavy-video-gaming students : developing technology-enhanced learning-support areas based on gaming and study practices
(University of Missouri--Columbia, 2021)Video-gaming has become a popular extracurricular option for students in higher education. More than 70 percent of undergraduate students reported they played video-games at some level, with heavy-video-gaming students ... -
Narrative ephemera : documents in storytelling worlds
(2020)PURPOSE: Some virtual, immersive stories are filled with documents that users must locate and interact with to experience a narrative. Exploring a new area of inquiry in the information science field, this study focuses ...