Information Science and Learning Technologies electronic theses and dissertations (MU)
The items in this collection are the theses and dissertations written by students of the School of Information Science and Learning Technologies. Some items may be viewed only by members of the University of Missouri System and/or University of Missouri-Columbia. Click on one of the browse buttons above for a complete listing of the works.
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Journey to the virtual realm : transforming student online orientations with 3D desktop virtual reality
(University of Missouri--Columbia, 2023)[EMBARGOED UNTIL 8/1/2024] In the era of online education, student orientations hold a pivotal role in guiding students through the virtual learning landscape. However, traditional approaches often fall short in delivering ... -
Non-STEM-trained employees' creativity in using STEM knowledge or skills
(University of Missouri--Columbia, 2023)[EMBARGOED UNTIL 8/1/2024] While there are many studies on STEM-trained people's creativity with STEM/non-STEM knowledge and skills in the workplace, few have focused on non-STEM people's creativity using STEM knowledge ... -
Entangled collaborations : a study of cross-disciplinary research collaboration in the field of user experience and data-intensive technologies in campus cyberinfrastructure
(University of Missouri--Columbia, 2023)[EMBARGOED UNTIL 5/1/2024] Known as a collaborative virtual organization, cyberinfrastructure is a large-scale sociotechnical assembly of people, organizations, and scientific computational infrastructures. It requires and ... -
The Faculty Support Ecosystem : the rose of institutions in technology adoption amongst higher education faculty
(University of Missouri--Columbia, 2023)Social distancing measures due to COVID-19 forced higher education faculty to adopt technology at a rapid pace. Institutions fought to keep up with the demand and assist faculty as much as possible. However, the rapid ... -
Learning analytics and psychophysiology : understanding the learning process in a STEM game
(University of Missouri--Columbia, 2023)This study focuses on the exploration of player experience in educational games and its potential impact on predicting learning outcomes. Specifically, the research aims to investigate the connection psychophysiology data, ... -
The effects of question prompt-based scaffolding and social presence enhancement on students' argumentation and ill-structured problem solving
(University of Missouri--Columbia, 2023)Asynchronous online discussions have the potential to facilitate meaningful learning activities, such as ill-structured problem-solving, due to their asynchronicity and connectivity. However, the literature identifies two ... -
An exploration of online information spaces that support instructional design and teacher professional development
(University of Missouri--Columbia, 2023)Members in online communities of practice (CoPs) take advantage of information and communication technologies (ICTs) to exchange practical or work-related knowledge in asynchronous online environments. Practical knowledge ... -
Exploring the quality of multimodal student dialogue using social virtual reality technology in an online course
(University of Missouri--Columbia, 2023)Online courses include the design for student interaction to support effective learning. Studies have shown that online discussion boards are a useful option to engage students. However, with new emerging digital technologies ... -
An analysis of journals used in research in geomorphology
(University of Missouri--Columbia, 1974) -
Sustaining Open Educational Resources (OER) initiatives in higher education: practices, successes, and challenges
(University of Missouri--Columbia, 2022)INTRODUCTION: For the past decade, many educational institutions have launched initiatives to provide services and funding for professors to adopt, adapt, and create OER for enhancing student success. The initiatives could ... -
Tracing paradigm shifts in information literacy: a progressive knowledge domain visualization approach
(University of Missouri--Columbia, 2022)An information literate population is a fundamental component of modern society, but the definition of what it means to be information literate has changed over time, resulting in debates within the information literacy ... -
Digital wonders: examining awe-inspiring virtual reality as a tool to promote curiosity and exploration
(University of Missouri--Columbia, 2022)Awe is a sense of enormity that alludes comprehension. Because of awe's properties as a knowledge emotion, awe elicitors can increase awareness of knowledge gaps, boost scientific interest, and promote inquiry. However, ... -
The effects of VR game-based learning on students' computer programming self-efficacy engagement, and the development of computational thinking
(University of Missouri--Columbia, 2022)[EMBARGOED UNTIL 8/1/2023; Embargo extended 1 year to 8/1/2024] Computational thinking helps students solve problems by applying concepts drawn from computer science. One of the most popular strategies to develop computational ... -
A study of learner experience design and learning efficacy of mobile microlearning in journalism education
(University of Missouri--Columbia, 2021)With the increasing number of mobile technologies, people rely on smartphones to connect with the world and obtain news and information. The emergent use of mobile technologies changes the way journalists produce and ... -
An analysis of undergraduate heavy-video-gaming students : developing technology-enhanced learning-support areas based on gaming and study practices
(University of Missouri--Columbia, 2021)Video-gaming has become a popular extracurricular option for students in higher education. More than 70 percent of undergraduate students reported they played video-games at some level, with heavy-video-gaming students ... -
Reporting serendipity in biomedical research literature : a mixed-methods analysis
(University of Missouri--Columbia, 2018)As serendipity is an unexpected, anomalous, or inconsistent observation that culminates in a valuable, positive outcome (McCay-Peet & Toms, 2018, pp. 4–6), it can be inferred that effectively supporting serendipity will ... -
Learning from screencast videos for software training : a comparison of dual and single-monitor learning environments
(University of Missouri--Columbia, 2017)[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] Learning to use software programs using worked examples in screencast videos presents a classic split-attention problem that requires learners to ... -
Using impact asthma echo to influence physician self-efficacy and guideline adherence
(University of Missouri--Columbia, 2018)The purpose of this study was to examine the influence on provider self-efficacy and guideline adherence as a result of participation in Impact Asthma ECHO. The researcher addressed the following research questions: How ... -
Using cognitive work analysis to design a continuous quality improvement monitoring system for medical school accreditation
(University of Missouri--Columbia, 2018)[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] The purpose of this study is to apply phases of Cognitive Work Analysis (CWA) to identify human and information constraints in how a medical school ... -
The effects of visual programming on elementary school students' computational thinking
(University of Missouri--Columbia, 2018)[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] Computational thinking (CT) has been identified as a key skill that people need in the rapidly developing information age. The research community ...