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dc.contributor.advisorPlummer, Othoeng
dc.contributor.authorLipinski, Michaeleng
dc.date.issued2008eng
dc.date.submitted2008 Summereng
dc.descriptionThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file.eng
dc.descriptionTitle from title screen of research.pdf file (viewed on August 13, 2009)eng
dc.descriptionIncludes bibliographical references.eng
dc.descriptionThesis (M.S.) University of Missouri-Columbia 2008.eng
dc.descriptionDissertations, Academic -- University of Missouri--Columbia -- Computer science.eng
dc.description.abstractProblem-based learning (PBL) is an instructional approach that has been employed successfully since the 1960s and continues to gain mainstream acceptance in many areas of study. PBL is an instructional, and curricular, learner-centered approach that empowers learners to conduct research, integrates theory and practice, and applies knowledge and skills to develop a viable solution to a defined problem (2). In order to gain a wider acceptance in K-12 classrooms, PBL might need to take a technological approach. But with technology, just like education, there are many possible solutions to consider in solving a problem. This paper will discuss a proof of concept prototype built for the Nintendo DS to further PBL education. Because of the built-in Wi-Fi access, massive textual input possibilities, and existence of a large hobbyist development community, the Nintendo DS is the clear choice for this prototype. Many features of the Nintendo DS (and other video game consoles) will be discussed in length in this paper such as backgrounds, sprites, tilesets, input, and Wi-Fi.eng
dc.identifier.merlinb70626972eng
dc.identifier.oclc430341330eng
dc.identifier.urihttps://hdl.handle.net/10355/5760
dc.identifier.urihttps://doi.org/10.32469/10355/5760eng
dc.languageEnglisheng
dc.publisherUniversity of Missouri--Columbiaeng
dc.relation.ispartof2008 Freely available theses (MU)eng
dc.relation.ispartofcommunityUniversity of Missouri-Columbia. Graduate School. Theses and Dissertations. Theses. 2008 Theseseng
dc.subject.lcshProblem-based learningeng
dc.subject.lcshComputer-assisted instructioneng
dc.subject.lcshNintendo video gameseng
dc.titleFeasibility of the nintendo Ds for teaching problem-based learning in kindergarten through twelfth grade studentseng
dc.typeThesiseng
thesis.degree.disciplineComputer science (MU)eng
thesis.degree.grantorUniversity of Missouri--Columbiaeng
thesis.degree.levelMasterseng
thesis.degree.nameM.S.eng


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