A Dissection of Video Games as a medium of Art: The Utilization of Aesthetics and the Effectiveness of Video Games as a Tool in Curriculum
Over the years, video games have seen increasing acceptance as a classification of art by individuals other than those traditionally defined as gamers, such as politicians and educators. Art as defined by the Oxford English Dictionary has many definitions, but the definition discussed in this paper is “the expression or application of human creative skill and imagination, typically in a visual form” (“Art”). Once considered just a form of entertainment, video games have garnered much more cultural significance in society. The United States Supreme Court ruled in favor of the classification of video games as art in 2011, and even the French Minister of Culture, Renaud Donnedieu de Vabres, supported the recognition of video games as an art form in 2006. Despite being initially introduced as a form of entertainment, video games play an important role in popular culture as well as education. With the incorporation of aesthetics along with the capabilities of video games in the classroom, video games are a form of art that can be applied in several artistic disciplines.
Lucerna, Vol. 11, January 2017, p. 112-122
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