Wearable Technologies in Academic Libraries: Fact, Fiction and the Future
Abstract
Chapter 7 of Canuel, R & Crischton, C (2017). Mobile Technology and Academic Libraries: Innovative Services for Research and Learning. Chicago, IL. ACRL. Nick Moline, a developer and early Google Glass Explorer, can still recall Google’s
mantra when he was first introduced to the wearable device: “If you can bring technology
closer to you, you can actually get it out of the way” (Moline, personal communication,
December 29, 2015). Similarly, Steve Mann, a researcher and inventor
widely known as the father of wearable computing once wrote that “miniaturization
of components has enabled systems that are wearable and nearly invisible, so
that individuals can move about and interact freely, supported by their personal information
domain” (Nichol, 2015). Today’s wearable devices are the continuation
and evolution of decades of research and development. This transition began with
devices designed to be worn as backpacks, such as the 6502 multimedia computer
designed by Steve Mann in 1981, evolved to a one-handed keyboard and mouse
connected to a head-mounted display produced in 1993, and then advanced further
into a wrist computer made available the next year. The first commercially available
wearable device, however, was the Trekker, a 120 MHz Pentium computer with
support for speech and a head-mounted display, which sold for $10,000 (Sultan,
2015). These early wearable devices, however, were characterized by limited functionality
and bulky design. By the mid 2010s, fitness tracker devices emerged with their attractive designs targeting sport and fitness enthusiasts. More recent fitness
trackers blend smartwatches with multiple other functionalities, combining health
and activity monitoring as well as networking capabilities.
There are many factors that contributed to the rapid proliferation of wearable
devices in the last five years. These factors include the advent of more reliable Internet
access; the ubiquity of smartphones; decline in cost of sensors, cameras, and processing
power; and finally, a flourishing app ecosystem (Mind Commerce, 2014).
Citation
Published in: Canuel, R & Crischton, C (2017). Mobile Technology and Academic Libraries: Innovative Services for Research and Learning. Chicago, IL. ACRL.
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