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dc.contributor.authorMa, Mengxuaneng
dc.contributor.authorProffitt, Racheleng
dc.contributor.authorSkubic, Marjorieeng
dc.contributor.deptlabOccupational Therapy and Occupational Scienceeng
dc.contributor.deptlabElectrical Engineering and Computer Scienceeng
dc.contributor.otherUniversity of Missouri-Columbia. School of Health Professions. Department of Occupational Therapy and Occupational Science.eng
dc.date.issued2017eng
dc.format.extent2 fileseng
dc.format.mimetypezip file ; txteng
dc.identifier10.32469/10355/62442eng
dc.identifier.urihttps://doi.org/10.32469/10355/62442eng
dc.identifier.urihttps://hdl.handle.net/10355/62442
dc.languageEnglisheng
dc.publisherUniversity of Missouri--Columbiaeng
dc.relationCitation for related article: Ma M, Proffitt R, Skubic M (2018) Validation of a Kinect V2 based rehabilitation game. PLoS ONE 13(8): e0202338. https://doi.org/10.1371/journal.pone.0202338eng
dc.relation.ispartofOccupational Therapy and Occupational Science presentationseng
dc.rightsOpenAccess.eng
dc.rights.licenseThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License.eng
dc.titleData for Validation of Kinect V2 in a full-body virtual reality rehabilitation gameeng
dc.title.alternativeValidation of Kinect V2 in a full-body virtual reality rehabilitation gameeng
dc.typeDataseteng


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