dc.contributor.author | Ma, Mengxuan | eng |
dc.contributor.author | Proffitt, Rachel | eng |
dc.contributor.author | Skubic, Marjorie | eng |
dc.contributor.deptlab | Occupational Therapy and Occupational Science | eng |
dc.contributor.deptlab | Electrical Engineering and Computer Science | eng |
dc.contributor.other | University of Missouri-Columbia. School of Health Professions. Department of Occupational Therapy and Occupational Science. | eng |
dc.date.issued | 2017 | eng |
dc.format.extent | 2 files | eng |
dc.format.mimetype | zip file ; txt | eng |
dc.identifier | 10.32469/10355/62442 | eng |
dc.identifier.uri | https://doi.org/10.32469/10355/62442 | eng |
dc.identifier.uri | https://hdl.handle.net/10355/62442 | |
dc.language | English | eng |
dc.publisher | University of Missouri--Columbia | eng |
dc.relation | Citation for related article: Ma M, Proffitt R, Skubic M (2018) Validation of a Kinect V2 based rehabilitation game. PLoS ONE 13(8): e0202338. https://doi.org/10.1371/journal.pone.0202338 | eng |
dc.relation.ispartof | Occupational Therapy and Occupational Science presentations | eng |
dc.rights | OpenAccess. | eng |
dc.rights.license | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License. | eng |
dc.title | Data for Validation of Kinect V2 in a full-body virtual reality rehabilitation game | eng |
dc.title.alternative | Validation of Kinect V2 in a full-body virtual reality rehabilitation game | eng |
dc.type | Dataset | eng |