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dc.contributor.authorBarry, Jamelaeng
dc.date.issued2010eng
dc.description.abstractVirtual worlds are often seen as places where people can escape to because they take away real-life challenges, allowing people to achieve solidarity. Second Life empowers its disabled users through creating an atmosphere that allows them to interact with people similar to themselves. Second Life is full of communities that offer support, items, training and many other extras for people with disabilities. These communities do not discriminate or judge their members based on the visibility of their impairment.eng
dc.identifier.citationArtifacts ; issue 04 (2010)eng
dc.identifier.urihttp://hdl.handle.net/10355/6961eng
dc.languageEnglisheng
dc.publisherRhetoric and Composition Program, University of Missouri--Columbiaeng
dc.relation.ispartofcommunityUniversity of Missouri-Columbia. College of Arts and Sciences. Department of Englisheng
dc.relation.ispartofseriesArtifacts ; issue 04 (2010)eng
dc.rightsOpenAccess.eng
dc.rights.licenseThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License.
dc.source.urihttp://cwp.missouri.edu/artifacts/?p=85eng
dc.subjectcomputer generated worldseng
dc.subjectvirtual support communitieseng
dc.subjectavatars with disabilitieseng
dc.subject.lcshSecond Life (Game)eng
dc.subject.lcshPeople with disabilitieseng
dc.subject.lcshAvatars (Computer graphics)eng
dc.titleA New path of liberation : choosing to be disabled on Second Lifeeng
dc.typeArticleeng


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