dc.contributor.author | Barry, Jamela | eng |
dc.date.issued | 2010 | eng |
dc.description.abstract | Virtual worlds are often seen as places where people can escape to because they take away real-life challenges, allowing people to achieve solidarity. Second Life empowers its disabled users through creating an atmosphere that allows them to interact with people similar to themselves. Second Life is full of communities that offer support, items, training and many other extras for people with disabilities. These communities do not discriminate or judge their members based on the visibility of their impairment. | eng |
dc.identifier.citation | Artifacts ; issue 04 (2010) | eng |
dc.identifier.uri | http://hdl.handle.net/10355/6961 | eng |
dc.language | English | eng |
dc.publisher | Rhetoric and Composition Program, University of Missouri--Columbia | eng |
dc.relation.ispartofcommunity | University of Missouri-Columbia. College of Arts and Sciences. Department of English | eng |
dc.relation.ispartofseries | Artifacts ; issue 04 (2010) | eng |
dc.rights | OpenAccess. | eng |
dc.rights.license | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License. | |
dc.source.uri | http://cwp.missouri.edu/artifacts/?p=85 | eng |
dc.subject | computer generated worlds | eng |
dc.subject | virtual support communities | eng |
dc.subject | avatars with disabilities | eng |
dc.subject.lcsh | Second Life (Game) | eng |
dc.subject.lcsh | People with disabilities | eng |
dc.subject.lcsh | Avatars (Computer graphics) | eng |
dc.title | A New path of liberation : choosing to be disabled on Second Life | eng |
dc.type | Article | eng |