Shared more. Cited more. Safe forever.
    • advanced search
    • submit works
    • about
    • help
    • contact us
    • login
    View Item 
    •   MOspace Home
    • University of Missouri-Kansas City
    • School of Graduate Studies (UMKC)
    • Theses and Dissertations (UMKC)
    • Theses (UMKC)
    • 2020 Theses (UMKC)
    • 2020 UMKC Theses - Freely Available Online
    • View Item
    •   MOspace Home
    • University of Missouri-Kansas City
    • School of Graduate Studies (UMKC)
    • Theses and Dissertations (UMKC)
    • Theses (UMKC)
    • 2020 Theses (UMKC)
    • 2020 UMKC Theses - Freely Available Online
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.
    advanced searchsubmit worksabouthelpcontact us

    Browse

    All of MOspaceCommunities & CollectionsDate IssuedAuthor/ContributorTitleIdentifierThesis DepartmentThesis AdvisorThesis SemesterThis CollectionDate IssuedAuthor/ContributorTitleIdentifierThesis DepartmentThesis AdvisorThesis Semester

    Statistics

    Most Popular ItemsStatistics by CountryMost Popular AuthorsStatistics by Referrer

    Allied Armada, A Dynamic Soundtrack for a Real-Time Strategy Computer Game

    Hoffman, Anderson
    View/Open
    [PDF] Allied Armada, A Dynamic Soundtrack for a Real-Time Strategy Computer Game (3.326Mb)
    Date
    2020
    Metadata
    [+] Show full item record
    Abstract
    Allied Armada is a Real-Time Strategy game, with a Sci-Fi setting in outer space. The soundtrack was composed with a dynamic system that allows it to respond to what is happening within the game; broadly, it can switch back and forth between slower ambient tracks that depict the setting, and action tracks that depict battles when they occur. Each of these tracks also has ways of responding to smaller variations in the level of action at a given moment. This system was implemented using a combination of FMOD and Lua scripting. There are six tracks that comprise the soundtrack: First, Nebula: the majestic track that plays when the player first starts the game, and while they are still using menus to set up a match. The other five tracks play during the action of the game, and have the aforementioned ambient and battle tracks, which are written as a pair. The ambient tracks make up the bulk up the music; they feature many slowly evolving harmonic textures, that range in mood from serene to ominous. Ancient Klex Macguffin features a choir throughout the piece, and uses long phrases that slowly build in harmonic complexity before tapering back off to a simple interval. Omnigenetic Codex uses wind instruments like a keyboard, with the entrance of each accented by a percussion instrument. Sudden bursts of piano cut through the stillness of the texture. Progenitor of the Musari uses mirrored harmony and chords of seven or more notes to create a tense, shimmering texture. It builds to a climax of huge, slowly evolving chords. The Exiled features four-part, tonal string writing with heavy chromaticism, and has a dark mood that breaks in favor of optimism at the end of the piece. Finally, Polar Orbit uses keyboard samples to play repeated pentatonic chords that span the entire range of various keyboard instruments. Additional harmonic elements use pentatonic scales one to three keys apart from the others, creating polychordal dissonance. Despite using samples of acoustic instruments, the track is very much computer music that would not lend itself to live performance.
    Table of Contents
    Overview -- Track descriptions -- Reflection -- Appendix. Full Score Excerpts
    URI
    https://hdl.handle.net/10355/73998
    Degree
    M.M. (Master of Music)
    Thesis Department
    Music Composition (UMKC)
    Collections
    • 2020 UMKC Theses - Freely Available Online
    • Composition, Music Theory and Musicology Electronic Theses and Dissertations (UMKC)

    If you encounter harmful or offensive content or language on this site please email us at harmfulcontent@umkc.edu. To learn more read our Harmful Content in Library and Archives Collections Policy.

    Send Feedback
    hosted by University of Missouri Library Systems
     

     


    If you encounter harmful or offensive content or language on this site please email us at harmfulcontent@umkc.edu. To learn more read our Harmful Content in Library and Archives Collections Policy.

    Send Feedback
    hosted by University of Missouri Library Systems