dc.contributor.advisor | Bartholow, Bruce D. (Bruce Dale), 1970- | eng |
dc.contributor.author | Engelhardt, Christopher R., 1985- | eng |
dc.date.issued | 2010 | eng |
dc.date.submitted | 2010 Summer | eng |
dc.description | Title from PDF of title page (University of Missouri--Columbia, viewed on August 13, 2010). | eng |
dc.description | The entire thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file; a non-technical public abstract appears in the public.pdf file. | eng |
dc.description | Thesis advisor: Dr. Bruce D. Bartholow. | eng |
dc.description | M.A. University of Missouri--Columbia 2010. | eng |
dc.description.abstract | Previous research suggests a causal link between violent video games and aggression (Anderson; 2004; Anderson & Bushman, 2001), but the underlying mechanisms remain unclear. Here, even-related brain potentials (ERPs) were recorded from 83 undergraduates who were randomly assigned to play a nonviolent or violent video game for 20 min prior to completing a go/no-go spatial Stroop task and an impulsive aggression task. Task order was manipulated between subjects. Results showed that, relative to nonviolent video game participants, violent video game participants had difficulty with cognitive control, but only after an intervening aggression task. Violent video games also caused increases in post-game aggressive behaviors, but only for dispositionally angry and low executive functioning (EF) participants. Trait aggressiveness also was found to moderate the relationship between violent video game exposure and both evaluative and regulatory control. These findings underscore the importance of individual differences in understanding violent media effects on both aggression and neurocognitive function. | eng |
dc.description.bibref | Includes bibliographical references. | eng |
dc.format.extent | viii, 78 pages | eng |
dc.identifier.merlin | b80704839 | eng |
dc.identifier.oclc | 681923743 | eng |
dc.identifier.uri | http://hdl.handle.net/10355/9294 | |
dc.identifier.uri | https://doi.org/10.32469/10355/9294 | eng |
dc.language | English | eng |
dc.publisher | University of Missouri--Columbia | eng |
dc.relation.ispartofcommunity | University of Missouri-Columbia. Graduate School. Theses and Dissertations. Theses. 2010 Theses | eng |
dc.rights | OpenAccess. | eng |
dc.rights.license | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License. | |
dc.subject.lcsh | Video games -- Psychological aspects | eng |
dc.subject.lcsh | Aggressiveness | eng |
dc.subject.lcsh | Violence -- Psychological aspects | eng |
dc.subject.lcsh | Neuropsychological tests | eng |
dc.subject.lcsh | Cognitive psychology | eng |
dc.title | The impact of violent video games on executive functioning and aggression | eng |
dc.type | Thesis | eng |
thesis.degree.discipline | Psychological sciences (MU) | eng |
thesis.degree.grantor | University of Missouri--Columbia | eng |
thesis.degree.level | Masters | eng |
thesis.degree.name | M.A. | eng |