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Impact of desktop virtual reality on system usability : a case study of online consumer survey using a VR integrated decision support system
(University of Missouri--Columbia, 2004)
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] Previous research has established that virtual reality (VR) technology provides users a unique user-system interaction. However, little research has ...
A comparative study of the effects of instructional design-based scaffolding and management-based scaffolding on learning in online collaborative groups
(University of Missouri--Columbia, 2010)
The purpose of this study was to examine the effect of scaffolding conditions in fully online collaborative groups on a performance outcome, social experiences, and interaction processes. To achieve this, a performance ...
Understanding students' technology appropriation and learning perceptions in online learning environments
(University of Missouri--Columbia, 2005)
Distance education has the unique characteristic of using technologies as the primary means of delivery of instruction and interaction. The present study contributes to research dedicated to explaining or predicting phenomena ...
Knowledge construction, social identity and social network structure in completely online groups
(University of Missouri--Columbia, 2009)
Working, learning and informal information-seeking behavior is rapidly moving online. It will increasingly involve collaboration within small groups meeting online. While this process is being driven by technological ...
The social nature of an online community of practice for learning to teach
(University of Missouri--Columbia, 2008)
[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT REQUEST OF AUTHOR.] Taking advantage of Internet technology, an online community of practice, NETwork, was established to support a group of elementary science pre-service ...